Processors of the Mind
This was the old processors of the mind explanation and is still valid, just stated differently than I’ve expressed it in SCA.
Processors of the mind are comparisons that produce thought. Processors are sub-conscious generators of thought discovered by identifying the purposes of thought in relation to all thought causes. It is a fair criticism to say these are not processes of thought, but purposes of thought. However, the intended purpose is the same as desire, and because there is no impediment to the mind desiring to produce a thought, and producing it, the purpose of thoughts is the cause of thoughts. Those causes are identified as these processors which all thought emanates from.
Human beings gather detail through their senses, and these details are processed through 4 general processors: Cause and Effect, Value, True/False, and Morality.
Sequencing and Comparison
Cause and Effect Value
Every subject is the effect of a cause, and will be the cause of other effects in multiple sequencing contexts.
Every subject has value derived from the feelings it produces. +/-
Every subject has a Right or Wrong moral assignment based on perceived imposition.
Every subject is regarded as True or False or Probably True or Probably False.
All thoughts are a product of cause and effect sequencing to determine value, morality, truth and the fulfillment of valued purposes.
Thoughts are produced according to objective, and objective is a product of value.
a: Cause and Effect
Everything that is, is because it was caused by something that produced its existence and will be the cause of some other effect.
Value is the comparison of greater than and less than. All details have a value assigned to them. The simplest and most applicable definition for SeqComp is degree of like. Value is like a store with every detail or subject an individual has perceived marked with a price tag that reflects his value of it. The word value means value.
A detail’s value is either Inherent or Associative.
Inherent Value is derived from the sensation a subject produces, or the learned value it has for a purpose.
- Sensational Value is the value of the feelings attributable to a subject.
- Learned Value is a product of understanding the assembly of a subject’s components for a purpose.
A beverage has inherent value and a straw learned value for the purpose of facilitating the consumption of the beverage.
Associative Value is value a subject derives from an association with a subject of inherent value.
Circumstantial Influence of Value
Circumstances influence an individual’s values based on the degree of desire or need. A person who is thirsty has a much higher value of water than a person who is hydrated.
Social Influence on Value
An individual’s value of subjects is influenced by the values of groups he belongs to, as common values are the bonding element of the group, and the value of new subjects will be influenced by the majority value of the group. An individual’s value of a subject may increase or decrease when a person is in the presence of the group, and he may adopt the group’s common value of the subject irrespective of being in the group’s presence. The value of the group consists of the sensations associated with interaction with the group.
The influence of a value is also subject to change based on groups beyond an individual’s immediate belonging. The values of the broader population, neighborhood, city, state, or nation can influence the value of subjects. Much of this is identity based associative value, but also valued social purposes. An individual gains inclusion in a group by adopting the group’s values.
A group is considered 2 or more, where the influence of an individual’s values occurs through as few as 1 other person.
Misunderstood value is value that comes from subconscious associations, where impressions are left that produce feelings, but the individual associates the feelings with subjects not responsible for the feelings. I provide an example of this towards the end of the article, where a commercial featuring a toy has music and shows children playing. There are feelings that result from the idea of social interaction the child sees, and music produces feelings (even without words), and these feelings become associated with the toy and give the toy value.
Values are subject to influence based on an individual’s interest in an outcome, i.e. how an outcome relates to an individual’s purposes.
All human beings are wholly self-interested, we always do what we want. An individual who exhibits selfless behavior does so because the sensational or learned value of the idea of the sacrifice, is greater than the value of the subject of sacrifice.
Because human beings are self-interested, all human interaction is the exchange of value for value.
C: Moral Value Comparison
Moral Value Comparison is an individual’s conception of good and bad. For every person myself excluded, moral rules are compared to the value of other moral rules and compared to the value of subjects. For example, a person’s value against theft is lower than their value against murder. A person’s value of a subject may exceed their value against theft, but not the value against murder, therefore they may steal, but will not murder to fulfill a desire. Obvious, but the relationship describes an individual’s range of behavior (which is subject to change based on circumstances), in the value of subjects versus the value of their morals. As expressed in Liberty as the Basis, violating a moral through behavior is the value of the feeling gained through the immoral act, versus the negative feeling of violating the moral prior to the act, and the anticipation of the feeling (guilt) (personal value reduction self esteem) a person will experience for having violated their moral.
Moral value comparison is not a subject determined through normal value processing because every person has a conception of good and bad that is triggered by a cause that produces moral reasoning. Morality is the governor of action, evolutionarily relevant to ensure cooperation and individual liberty as elements of survival.
Morality is triggered by imposition and moral rules are subject to change. People rationalize acts in order to protect their value of themselves and maintain their morality. However, if circumstances or the value of an act causes them to violate their mortality often, then their morality changes and they abandon rationalizing.
D: True False Comparison
True false sequencing is initiated by contradiction where a detail is presented that is inconsistent with a known detail of a subject. The contradiction can either be a learned detail or experienced, but the extent to which one uses true false depends largely on their first contact with the subject, or what a person learns first.